I mean, if I was John Carmack and spent all this time programming all the beautiful graphics only to have the hardcore types scale them back to pre-Quake 1 quality, I'd be a bit disappointed (and peeved). Now, it definetly gave him an advantage having a big light background with a bunch of blue targets (essentially what it looked like) running around to shoot at, but it seemed to be counter to the whole spirit of the thing. Everything was bright, washed out, with simple textures and graphics, indentical character models, and explosions that look circa 1984. ![]() For the first time I just saw a very good Quake 3 player (goes to tournaments, ranked, etc.) fraggin' along in a game, and I was surprised by the graphic setup he used.
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